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    • Thanks guys. Feared it was the battery. No idea how long it’s been like it either. I just know I noticed it when I put the Smash Bros cart in last night. The fact that nothing happened last night is a good sign nut I know they could go without any notice.  So I’ve unplugged it and will look at getting it replaced. 
    • Yeah truth be told my mind went to him in the first instance too. There's too many to keep track of, like Pokémon these days. 
    • Microsoft's handling of their physical releases is just ridiculous. Indiana Jones was the same. Like, whats the point of even release the game physically when there is sod all on the disc? No doubt Gears of War will be the same.  
    • SpyHunter Prepare to be Hunted NA release: 12th March 2002 EU release: 28th June 2002 JP release: N/A Developer: Paradigm, Point of View Publisher: Midway NGC Magazine Score: 55% Mods Used: Widescreen Code   The original Spy Hunter took the concept of James Bond games and made a fun arcade game about it, which got its own sequel. This version, SpyHunter (no space this time) is kind of a reboot, but does mention that the person inside the car is the same as the original arcade game. However, in the previous few years, James Bond games had ramped up, including its own vehicle based game in 007 Racing. Can the homage do a better job than the original?     Well, sort of, as 007 Racing was abysmal and SpyHunter is just bad. The biggest problem by far is that there’s no sense of speed and that there’s no spectacle. Destroying enemies doesn’t feel satisfying. If those things had been done right, then you can kind of forgive a game for shallow gameplay, but shallow gameplay is all there is. The 12 levels (plus two training levels) are all linear affairs where you have to complete a main objective (usually blowing up stuff) and some side objectives (blow up more stuff or collect stuff). None of them are much fun to complete, and it’s very easy to completely miss an object as everything in a level just merges together. I also discovered a handy trick for the few escort sections: rush forward and completely ignore them, as enemies will only attack them when you’re close.     The GameCube version also has awkward controls. The game was designed around four shoulder buttons and they were adjusted to the GameCube’s three without much thought. Originally the bottom shoulder buttons fire offensive (right) and defensive (left) weapons, which match the HUD, and the top shoulder buttons swap between the different offensive/defensive weapons. For the GameCube, R is to fire offensive weapons, L is to change offensive weapons and you need to hold Z to do the same for defensive weapons, which feels very awkward. I think it would have been slightly better to have L and R to fire, then holding Z to change. SpyHunter also faced an additional problem on GameCube: it came out after Agent Under Fire, which featured a few Bond vehicle sections that are far better than anything offered by SpyHunter.     Overall, SpyHunter is a fairly dull but functional driving game with a bit of shooting involved. The levels all feel the same, and even all the music is similar throughout the game – oddly, almost every bit of music is based on the theme tune of an American detective show called Peter Gunn, which ran from 1958 to 1961. The GameCube never got the two sequels to this SpyHunter (the third of which lets you play as Dwayne Johnson). Poor Remake or remaster? A complete collection of the Spy Hunter games wouldn’t be bad. Official Ways to get the game There is no official way to get SpyHunter
    • I was going to make a comment about him being surprised about the Braid remaster selling poorly, but that's a different asshole indie developer. 
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