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    • I suppose it’s not that surprising that Hudson’s first game on a system that shares a similar naming scheme and lineage with the original DMG Gameboy would be a port of a falling block puzzle game. I mean.  With a library as anaemic as the Virtual Boy, with a lifespan of less than 6 months, somehow this system got two completely different Tetris games!
    • Ubisoft is basically dead if AC Shadows fails to sell gangbusters… No pressure!
    • Pokken is a fun game, it’s just really lacking in single player content as there’s barely anything to do outside of VS battles and the fairly vanilla arcade ladder.
    • Yeah, not that it's a big location but I had bother figuring out where to go with it all being so samey. The underground void area leading up to it looked like it was going to be a maze to get through but either I fluked it or it was a fairly straight shot from entrance to exit. Yeah, Pascal was on the less annoying side. Could have done with an extra character or two to offset Cheria and Hubert, imo. Given an alternative, I'd have dropped Sophie too. Nothing wrong with a small group... but when they're annoying... I'd have welcomed another Malik-style character. Unfortunate that Emeraude just joined as an unplayable character. I just dualised willy-nilly and turned in inn requests if I completed them. Unless I missed it, a way to see the ingredients needed for specific items would have spurred me on to dualise with purpose.   The lack of an overworld + decent mapping held it back for me. At one point, I chained Turtlez together to get back to Lhant just to see if it could be done. It could, then I had to do it again in reverse to get back where I'd left off. Would be handy if any Turtlez could just directly take you anywhere you've been. Always seemed to be a lane or boat trip away from Lhant until I did that.  Have you seen it out? It was nice to get to Fodra but the battle music there doesn't fit at all.  
    • Panic Bomber JP release: 21st July 1995 NA release: December 1995 Developer: Hudson Soft, Eighting Publisher: Hudson Soft (JP), Nintendo (NA) Super Play Score: 6/10 A port of a flat puzzle game may seem like a strange choice for a company’s first Virtual Boy game, but Panic Bomber actually looks absolutely stunning in 3D. The different portions of the game are distinctive layers, so nothing gets in the way of the core tiles, and the effect makes everything look incredibly crisp. It’s a rather wonderful effect. Panic Bomber is a fun little puzzle game where blocks fall down in an L shape and you flip them around to make lines of three (blocks don’t count, has to be vertical, horizontal or diagonal). Scoring these will make bombs appear, which you can trigger for a lovely effect when a live bomb falls from the top of the screen. There aren’t many options and there’s no multiplayer, but it is a lot of fun while it lasts. Fun Remake or remaster? This has already had lots of other ports.
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